Animated STAR TREK - Writing for Limited Animation: "Voice talent is far cheaper than costly cel animation. Rely on excellent voice characterizations to round out your character. Here is where many subtleties may be evident. A voice actor can successfully bring to life the scriptwriter's words, making the characters seem real despite the fact that their facial and bodily movements are sharply curtailed.
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Tuesday, August 31, 2010
Animated STAR TREK - Writing for Limited Animation 11:01 AM
Animated STAR TREK - Writing for Limited Animation: "When reasonable to do so, eliminate the animation of lips. This will obviate time-consuming lip-synching animation. Good scenes that employ this idea feature reaction shots of characters listening to another character speak. For instance, when Kirk speaks, show him talking as he starts his dialogue, then cut briefly to those listening, and have them turn their heads, and exchange glances as they listen to him. Scenes can also be designed to feature the speaker in a rear three-quarters view as they speak - employing an over-the-shoulder viewpoint. This helps because while the character talks his jaw simply moves up and down, but his lips are not visible and thus they do not need to be animated for lip-synching.
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- Sent using Google Toolbar"
Animated STAR TREK - Writing for Limited Animation 11:01 AM
Animated STAR TREK - Writing for Limited Animation: "It is a cardinal rule to ensure that the viewer is not given a chance to dwell on the fact that very little is moving. One way to do this is to limit the length of any scene to a maximum of about six seconds. Scenes in animation are different from scenes in a live action film script. In animation, a scene is any change in camera angle, while in live action a scene is any change in location or setting. Animated series scenes range from about one second to six seconds, with the average scene being around four and a half seconds long. In a typical 22-minute animated show, there will be around 300 scenes.
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- Sent using Google Toolbar"
limited 10:45 AM
Good article about writing for limited animation, Filmation style.
A very good tutorial series with lots of tips on limited animation techniques.
A very good tutorial series with lots of tips on limited animation techniques.
Monday, August 30, 2010
Friday, August 27, 2010
New Numbers Reveal: Cord Cutting Is Real 8:31 PM
New Numbers Reveal: Cord Cutting Is Real: "- Sent using Google Toolbar"
Thursday, August 26, 2010
Wednesday, August 25, 2010
Tuesday, August 24, 2010
Friday, August 20, 2010
Tuesday, August 17, 2010
building the bricks 12:57 PM
Making a list of shots that I need to put together for the show. Flying logos and title cards and stuff like that. Stuff to set the mood and put everyone into the right mindframe.
Friday, August 13, 2010
Thursday, August 12, 2010
need to do some scanning 9:22 AM
Gotta get off my butt and spend an evening scanning those covers. Lots of stuff stacked up, gotta get to it.
Wednesday, August 11, 2010
Tuesday, August 10, 2010
Monday, August 09, 2010
Friday, August 06, 2010
too hot to sleep, too hot to work 1:49 PM
The heat makes it hard to focus. And, unfortunately, I need a certain level of concentration to draw or animate.
Google-fu is strong! "Video Switcher Software" got a lot of hits. Have to do a few variations on that one.
Thursday, August 05, 2010
cat cafe in japan 7:19 AM
Pen's in Japan...
Don't know why, but bounce and blu dude are offline. If they're not back up by the weekend I guess I'll have to re-upload 'em. It's a bit frustrating because I thought I'd finally found a solution to posting flash files and hot linking them.
Pangrams. It's called a pangram.
Gotta get Ed to make some rice tonight. My gut likes rice. I'm getting old.
Frustration sets in...I guess eventually I'm gonna have to upgrade to a cintiq or a better Wacom tablet. Start saving money. If that's possible right now. Even a refurb is a couple hundred bucks. Why not save up even more and go for a cintiq, right? Only a grand or so. That's a steal! Yeah, I may as well surrender to the idea now. Or not. I hate being poor.
Wednesday, August 04, 2010
direct heat 7:49 PM
Nat does some weird panel progression. It works, but it's weird.
It's hot. And it's hard to work in the heat. Wanted to draw last night but it was just too frikkin' hot in the Edstead.