Traditional animation - Wikipedia, the free encyclopedia: "Animatic
Often, an animatic or story reel is made after the soundtrack is created, but before full animation begins. An animatic typically consists of pictures of the storyboard synchronized with the soundtrack. This allows the animators and directors to work out any script and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed with the director until the storyboard is perfected. Editing the film at the animatic stage prevents the animation of scenes that would be edited out of the film; as traditional animation is a very expensive and time-consuming process, creating scenes that will eventually be edited out of the completed cartoon is strictly avoided.
In the mid 1970s, these were known as videomatics and used primarily for test commercial projects.
Advertising agencies today employ the use of animatics to test their commercials before they are made into full up spots. Animatics use drawn artwork, with moving pieces (for example, an arm that reaches for a product, or a head that turns). Video storyboards are similar to animatics, but do not have moving pieces. Photomatics are another option when creating test spots, but instead of using drawn artwork, there is a shoot in which hundreds of digital photographs are taken. The large amount of images to choose from may make the process of creating a test commercial a bit easier, as opposed to creating an animatic, because changes to drawn art take time and money. Photomatics generally cost more than animatics, as they require a shoot and on-camera talent."
Tuesday, March 30, 2010
Monday, March 29, 2010
of cattle and loveplay 1:27 PM
I like to draw. And yet drawing frustrates me.
I've been drawing a lot more then usual lately. Which I guess translates in to me being an asshole lately, too.
However, looking at my current output I'm seeing some really nice stuff coming from that frustration. The kind of stuff that I usually relate to having a, "drawing mood." That hard to describe euphoria where I draw very fast and the general quality of drawing goes up and I peak for a few days before crashing back down in to a state where I find myself unable to draw anything decent.
Thing is, I'm not currently in a, "drawing mood."
I've been working at just trying to draw. Stealing a few hours in the evening before I get so tired that I can't lift my pencil/brush/stylus. Seeing something good come from all those line miles is something new and unexpected. I maybe gaining some ground here. Actually improving despite myself.
I've been drawing a lot more then usual lately. Which I guess translates in to me being an asshole lately, too.
However, looking at my current output I'm seeing some really nice stuff coming from that frustration. The kind of stuff that I usually relate to having a, "drawing mood." That hard to describe euphoria where I draw very fast and the general quality of drawing goes up and I peak for a few days before crashing back down in to a state where I find myself unable to draw anything decent.
Thing is, I'm not currently in a, "drawing mood."
I've been working at just trying to draw. Stealing a few hours in the evening before I get so tired that I can't lift my pencil/brush/stylus. Seeing something good come from all those line miles is something new and unexpected. I maybe gaining some ground here. Actually improving despite myself.
Friday, March 26, 2010
a tenth of a second 1:05 PM
Last night I drew sixty frames. Which seems like a lot. It'd be only six seconds on the screen. Five seconds if I leave it at 12fps. All that work for something so brief. It's almost heartbreaking.
Why am I doing this? All that work, and it's hard work, for such a small return. But, see, I'm making cartoons.
Why am I doing this? All that work, and it's hard work, for such a small return. But, see, I'm making cartoons.
Tuesday, March 23, 2010
Reveille Magazine - Book Preview: The Replacements - An Oral History 2:16 PM
Reveille Magazine - Book Preview: The Replacements - An Oral History: "I don't know if the Replacements were the greatest rock and roll band to ever come out of Minneapolis. I am too young, too green, too inexperienced to make that kind of claim. What I do know, however, is that the mark The Replacements made on Minneapolis is serrated and deep, like a battle scar left over from all-night jam sessions, binge drinking benders and full-body, punk rock freakouts. You should have been here, the walls of old venues like the 7th Street Entry seem to whisper to its younger patrons. You should have seen it."
Monday, March 22, 2010
Sunday, March 21, 2010
Saturday, March 20, 2010
Friday, March 19, 2010
Thursday, March 18, 2010
Saturday, March 13, 2010
Friday, March 12, 2010
Thursday, March 11, 2010
Wednesday, March 10, 2010
Care and Feeding of your Whammies 10:10 AM
Sometime late last year Greggo asked me to animate some "Whammies" for his Anime Press Your Luck gameshow. I thought, heck yeah. Especially since I'd started doing animation with Toon Boom. Now I could actually create animation instead of sending Greggo drawings of "Whammies." So, I started drawing Whammies on the Averatec. And then somebody kicked in the back door and stole the Averatec with the Whammies on it.
So, I'm back to doing it the old fashioned way: scanning inked drawings.
After spending January putting together a canned OtakuHELL show for OhayoCon I started working on Whammies in February. It's been a few years since I'd drawn a Whammie, but I was working along the lines of this:
But I wasn't too happy with the way these Whammies were turning out. I just wasn't getting a "Whammie" vibe from these. So I went to the internet and looked up the classic Whammie.
I was kind of curious about who designed and animated the original Whammies. Turns out they were made by the team behind EEK! The Cat: Savage Steve Holland and Bill Kopp. Which I can sorta see in the animation. I wanted to go back to the look and feel of the original designs:
Still not quite there, but I was thinking I was on to something...
So, I'm back to doing it the old fashioned way: scanning inked drawings.
After spending January putting together a canned OtakuHELL show for OhayoCon I started working on Whammies in February. It's been a few years since I'd drawn a Whammie, but I was working along the lines of this:
But I wasn't too happy with the way these Whammies were turning out. I just wasn't getting a "Whammie" vibe from these. So I went to the internet and looked up the classic Whammie.
I was kind of curious about who designed and animated the original Whammies. Turns out they were made by the team behind EEK! The Cat: Savage Steve Holland and Bill Kopp. Which I can sorta see in the animation. I wanted to go back to the look and feel of the original designs:
Still not quite there, but I was thinking I was on to something...